"Parkour (sometimes abbreviated to PK) or l'art du déplacement (English: the art of displacement) is recreational activity of French origin, the aim of which is to move from point A to point B as efficiently and quickly as possible, using principally the abilities of the human body.
It is meant to help one overcome obstacles, which can be anything in the surrounding environment — from branches and rocks to cliffs and walls."
The second part of the journey begins as the Greymane wall, Hillsbrad and many new areas are left behind.
Hillsbrad Shoreline-Booty Bay. One way ticket.
As a refreshement i will now repeat and clarify a few rules of this crazy stunt.
1: NO deaths(this means by either PvP, Fall damage or Monsters)
2: No roads(no conventional paths or ways. Water is allowed to a certain extent.)
3: No outside help (Summoning, pots or High lvl guildies etc...)
4: Pick at least three flightpaths from any cities on the way(Syrines way to add up challenge, yea right...)
So in short i started this whole affair in Vol I(Which really shows how fast it was pushed out.)
My goal was to first just film the whole affair as a coherent non-stop heap of insane walljumping. But it just couldnt have worked out.
Half an hour of my UD character and his sleek white shirt jumping up a mountain? Oh naah... That just doesnt work.
So i decided to take a bit more artistic approach on Vol II. Filming, cutting and editing was done in a spirit to show areas of the world rather than show me jumping around like a maniac.
It could result into many people QQ:ing about how "This was done two years ago" or "OLD!!111".
But my goal from the beginning wasnt to give people new areas to see, my goal was to do something different and stand out.
If you ever find a guy who is crazy enough to repeat what im doing and fulfills all the rules made for the task. He would in my book be the coolest man alive on the planet.
But thats just my POV.
Enjoy. Put on your headphones and crank up the volume, its the only way to watch this.
(No routes were 100% planned before shooting, hence the name Parkour.)
(Quality may be a bit lowered by few problems during rendering and compression.)