Bandet 6 by Bandet
Class: Hunter | Category: PvP | Server : US - Darkspear ( Cyclone )
4.92 /5 42 ? ? 910 MB Correct Share
Movie Summary
Because he's the Hero of the Horde Darkspear deserves, but not the one it needs right now. So we'll hunt him. Because he can take it. Because he's not our Hero. He's a silent guardian, a watchful protector. A Hunter.

Bandet 6.
Level 90
MoP World PvP

This Video consists of mainly MM spec solo-play, 85% World, 15% BG.

The video clips were selected for entertainment value. This is a World PvP video. Any skill that is accidentally shown is not intended.

I would have REALLY liked to spend a bit more time editing this video, but I am going on a WoW Hiatus for a while starting like... tomorrow (Semester is starting) and I won't be around my PC... so.. :(

Commentary on MoP vs. Cata Gameplay.

I know what you are thinking. You liked Bandet 4 and Bandet 5 more right? Quite frankly, I agree. This is mostly due to the difference between MoP and Cata PvP. MoP gave more solo tools such as cooldowns, snares, CCs, and self healing to many classes that did not have these before, as well as drastically increasing everyone's damage dealing capacity with cooldowns up, while lowering it without cooldowns. This change resulted in Cooldowns being much more important in PvP than before. This was done because Blizzard cares more about group PvP balance than they do solo play, so it inadvertently hindered the type of gameplay my videos generally consist of.

In Cata, Hunters were not extremely reliant on cooldowns to deal damage, allowing me to continually fight like I did. Now, it requires cooldowns in burst phases due to everyone having self healing to land kills, which makes it harder to continually fight over a prolonged period of time. Case in point, in Cata I could kill 4 Warriors back to back likely without needing any cooldowns, but in MoP I require cooldowns to be able to simply outdamage second wind. Relatively speaking, Hunters didn't get nerfed in World PvP and Solo play, just many other classes got better.

Not only the gameplay change, but Bandet 4 was able to be filmed in Tol Barad, which restricts the use of flying mounts. No such rules exist in Pandaria, which makes it much more difficult to not only find good clips, but as a whole makes 1vX much more challenging, because I cannot simply maxrange 4 people, one can stop and run away and mount, without me being able to do anything due to the other 3 people I would still be engaged with. Then they can just fly to me and CC me, allowing everyone to catch me.

When 5.2 comes out, Blizzard has confirmed the new daily zone will NOT allow flying mounts, much like Isle of Quel'Danas and Tol Barad Peninsula. This will likely mean when I am back for the summer, I am able to record much more quality clips for Bandet 7.

That being said, don't fall into the trap of trying to compare it to Bandet 4 and Bandet 5, because quite frankly, it's Apples and Oranges. The type of PvP in this video, which consists of solo play 1vX situations, was much more interesting, and much more POSSIBLE in Cata. To do what I did in Bandet 4 and Bandet 5 simply isn't possible now, unless the quality of the opponents is extremely poor, which would of course, eliminate the point.

Main Addons shown:
Elkano's Buff Bars

Lab 4 - The NRG
Breathe Carolina - Blackout
RealFaction - Polaris
Nish - Sagittarius (Alphazone Remix)
Technikal - Terminal Velocity HD
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Views: 281,938
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Rating: 4.92 / 5
Category Rank: 565

Author Information

WCM Fame: 97
Rank: 102 (of 510,000 )
Movies Released: 17
Total Views: 1,823,082
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